General

1.        The object of the game is to score as few points as possible.
2.        One set of double twelve dominoes will be used at each table.
3.        Six players should sit at each table
4.        A scorekeeper is to be designated at each table.  This person is responsible for
       verifying and recording each person’s points at the end of each round and for the
       total game.
5.        Prior to beginning the game, each player chooses one bone.  The person with the
       highest number of points will be the first to play.
6.        Play occurs in clockwise order and continues in clockwise order in each subsequent
       round.
7.        Play begins with double 9’s.
8.        It is a courtesy for a player to knock when he or she has only one remaining bone,
       but there is no penalty for failing to knock.
9.        If space is available, late arrival may join a game at the next round, but must accept
       the highest score at the table.

The Play

1.        The appropriate double for each round will be located and placed face up to begin
       the play each round.
2.        Each person selects 12 bones.
3.        The first player may start his or her own “Train” or start the Mexican Train.
4.        If a player cannot play, he must draw one bone from the bone yard.  If he still cannot
       play, he places a marker (train) on the last bone of his train (or in the place where his
       train would be if it has not been started).
5.        All players can play on the “Mexican Train” or any “train” with a marker (open train).
6.        Whenever you play a double, you must play an extra domino, which may go anywhere
       on the layout where you are allowed to play (not necessarily on the double you just
       played).  You must draw if you can’t play the second tile.  If the second domino you
       play is also a double, you must play a third tile or draw.
7.        If the player playing the double does not satisfy the double, but plays on another tile,
       the next player must satisfy the double even if it is in a “private” train.  If unable to
       do so, that player draws from the bone yard.  If still unable to satisfy the double, the
       same responsibility falls to each player in turn until the double is satisfied.  The last
       double played must be satisfied.
8.        If a player goes out playing a double, the double does not need to be satisfied.
9.        Play continues until one player goes out or all the bones have been chosen and no
       one is able to play.
10.      At the end of each round, players must turn their remaining bones face up until the
       scorekeeper records all scores (total dots remaining).  A double blank tile counts as
       zero.    If a player fails to show their remaining bones, he or she will receive the
       highest score at the table for that round plus 10 points.
11.     Score sheets for all tables will be compared to determine the winners.  The players
      with the lowest total 2 scores will be declared 1st and 2nd place winners,  
       respectively.   
OFFICIAL RULES FOR GOOD SAMS OF FLORIDA, INC.
SAMBOREES & RALLIES
MEXICAN TRAIN DOMINOES
FEBRUARY 2012
Revised February 2012